The Silver Age has come and gone. Superpowers now bring fear as often as comfort, and shades of grey cast the world in shadow, muting the shining colours of yesteryear. Villains have become stronger, and their influence is felt in every nation. The need for heroes is greater than ever.
Can you balance superhuman gifts with humility, compassion, and hope? Do you have what it takes to resist the ever-present lure of Absolute Power?
Absolute Power – Book One: System contains everything you need to create characters across the entire spectrum of superhero power levels, from novice teen wonders to street-level vigilantes to world-renowned metahuman leaders to cosmic godlike entities. The intuitive and easy-to-learn full Tri-Stat System game engine follows character creation. These rules include everything you need to start playing through superheroic adventures right away, and a bonus chapter details a selection of optional and expanded rules. Book One also includes dozens of pre-built items and gear to equip your characters, a diverse selection of companions, sidekicks and minions to accompany them, and a comprehensive exploration into playing a superheroic character. A perfect set when paired with Absolute Power – Book Two: Essentials.
Absolute Power – Book Two: Essentials is the ideal role-playing companion volume to create dynamic superhero adventures at your gaming table. Seven chapters explore the rich Absolute Power campaign setting, detailing how the world of Sentinel-Earth has evolved and changed over the past few decades. With expanded sections on campaign history, Empire City activities and organisations, Sentinel-Earth geopolitical realities, alternate dimensions, universal cosmology, and extra-planetary civilisations, the Absolute Power setting is waiting to embrace your adventuring ideas. Finally, dozens of diverse heroes, villains, and neutrals across the full power-level spectrum are presented with detailed game stats, backgrounds, and personality profiles.
Customers are welcome to return sealed, unopened board games, puzzles, crafts, and decks of cards to the store within 30 days of purchase with valid receipt. Final sale on all trading card games, role playing games, Warhammer products, and concessions. Opened items cannot be returned, with the exception of the Library Effect.
The Library Effect: If you purchased and opened a board game that is not in our store's board game library and would like to return it, we will accept the return by refunding 50% of the purchase price in store credit. That game will go into the store's library for future patrons to try out prior to purchasing.