Motor City is a strategic roll-and-write game about running an auto plant in the heydey of Detroit.
In Motor City, you have two player sheets, each with multiple areas. These areas are represented ...
Run your imagination in the wildest word associations! Simple premise and challenging gameplay with hours of fun to remember! That's Codenames – a fast paced party game that's sure to keep the who...
Join the kids of Everdell as they pretend to be adults, while the adults are wishing they were still kids! Come along and gather resources to build the best pretend city of all!
As the mega corporations are getting ready to start the terraforming process, you now have the chance to make those early choices that will come to define your corporation and set the course for th...
Gear up for a thrilling adventure to recover a legendary flying machine buried deep in the ruins of an ancient desert city. You'll need to coordinate with your teammates and use every available res...
In Castle Panic, you and your friends must work together to defend your Castle, in the center of the board, from Monsters that attack out of the forest, at the edges of the board. Trade cards, hit...
Welcome to the world of Photosynthesis, the green strategy board game! Plant and shape the ever-changing forest as you cultivate your seeds and your strategy. Take your trees through their life-cyc...
The five unicorns are often visited by friends in their cloud castle. And because they don’t have enough space there anymore, they have to build onto the castle. The players work together, with gre...
In a land, far, far away lived four unicorns who were the best of friends. They enjoyed galloping across the soft, billowing clouds, sliding down rainbows and playing with cloud crystals. One day, ...
Each player is the storyteller in turn. The storyteller chooses a card from their hand and gives a clue (word, phrase, song...).The other players choose the card in their hand that best fits this c...
Mysterium is a cooperative game of deduction and teamwork for two to seven players. Over the course of the game, one player takes on the role of the ghost and over the course of a few scant hours, ...
In The Quacks of Quedlinburg, players are charlatans —or quack doctors —each making their own secret brew by adding ingredients one at a time. Take care with what you add, though, for a pinch too m...
Shake up boring game nights with this dice game that’s fun for the whole family.Put the dice in the Doggy Shaker –he spits it out when you’re ready! Match the dice with the corresponding picture ca...
Kelp is a two-player asymmetrical game that offers players a unique opportunity to delve into the natural world of Pyjama Sharks and Common Octopuses, set in a South African kelp forest. As players...
The Myr Archipelago has been rediscovered! It's been centuries since we've lost touch with them and we've finally discovered a safe seaway to these mythical islands!
In Rivages, players will be ex...
The tile-laying favorite is back in a duel version! Of all the tile-laying artists who have decorated the walls of King Manuel’s palace in Azul, two artists stood out. These two tile-laying maste...
Watch out! The cookie monsters have stolen ten cookie jars from your neighborhood and are on the loose! Can you solve their monstrous riddles and earn the cookie jars back?
Working together or by t...
This is the name of the new and exciting game from the publisher Magilano, promising fun and entertainment for many evenings to come. In card game SKYJO the goal is to collect as few points as poss...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '